![]() Changed "Potion Efficiency" label to "Enchanting and Potion Efficiency" since the skill affects enchanting as well.Monster Hunter: World (opens in new tab) is an elaborate, extravagant game about slaying huge beasts and turning their tails into axes. Fixed occasional stuttering when moving Fixed various crashes and improved performance on some computers by removing flixel dependencies for pure openFL (Steam Version) Fixed retroactive achievement checking (Steam Version) Added 11 new achievements Fixed a rare soft-lock that can happen when clicking anywhere immediately after death Fixed "loot this run" from another save slot being shown on a new save slot Fix when enchanting to have an item's single current enchantment selected by default when adjusting enchantments. Fixed some visual bugs with spritesheet edges on some objects Small visual improvements to some UI elements. Fixed bug where magic bonus with crafted potions had no effect Increased value of "magic" enchantments by 50% Reduced MP use of attack magic from 8 to 7 Gem Merchant prices are adjusted to be more linear, skill gem added Added Import/Export feature to transfer save data between devices Added bonus infinity skill nodes to skill tree that are revealed when a full branch is completed Added 2 new monsters (both only in monster's lair) Added 7 new items (one only in monster's lair) Added 5 new heroes (one only in green goo's quest) Fix items being added to "loot this run" after enchanting from equipment Fix import/export window sometimes not closing correctly Fix rain sound not stopping when switching to a new slot Fix some controller buttons showing when not using a controller Fix Green Goo not being able to set magic hotkeys Fix controller buttons showing on sell buttons Lots of performance and memory optimizations Fix legacy saves on mobile being loaded Addition of config.ini - useBitmaps option New rendering method for windows, buttons, and text () for better performance Freeze/Crash fix for some android users MP and Defense stat gems, temple floor tiles colors adjusted for better readability with colorblindness Minimap updates: NPCs now show on the map, and open chests now appear as dark icons instead of walkable floor. Fixed crash related to game being resized while certain message windows were open Fixed bug where movement was still possible with escape wings confirmation window open Fixed bug with occasionally not being able to paste text from the clipboard Changed the word "decimate" to "lifedrain" Fixed "Hardcore Caver" acheivement to only unlock on story mode. Fixed a problem with AZERTY keyboard movement Fixed gamepad cursor position in menus when using GUI Size Large Fixed a crash when choosing "buy all" for the last shop item with a controller plugged in Fixed floor 30 merchant dialogue "decimate" -> "lifedrain" Fixed windows save location for chinese localization Fixed save data not saving on windows if PC username contains non-ascii characters Fixed a bug where "check enemy stats" selection was limited by telekinesis range Fixed a bug where starting a new game plus with a controller sometimes didn't work Fixed a bug with achievements not working информация: Dustin Auxier Game Development *Current displayed reviews are for the mobile version, but game content is identical for steam Sprawling skill tree featuring 3 unique play-styles, or any combination! Mid-cave shops to buy, sell, and enchant equipment Over 300 items, equipment, spells, and crafting ingredients Strategically choosing your battles, building your character, enchanting your equipment and knowing when to escape the cave are crucial to succeed.ġ00 randomly-generated floors of loot, monsters, and minibossesĪ thriving town of tourists and eager explorers to talk and trade their equipment The Enchanted Cave 2 is an RPG/roguelike with a heavy focus on risk vs reward. Разработчик: Dustin Auxier Game Development
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